Full Walkthrough with screenshots for – The Pickup – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 11 – Detective Dooce Everton wants you to meet his informant, a Duros named Deringon Lobacc, to acquire evidence against heavy hitters in the Black Sun gang.
Deringon is waiting in one of the more dangerous dives on Coruscant. Meet him in the Silent Sun cantina within Black Sun territory, and pick up his data case. – Detective Dooce Everton wants you to meet his informant, a Duros named Deringon Lobacc, to acquire evidence against heavy hitters in the Black Sun gang.
Deringon is waiting in one of the more dangerous dives on Coruscant. Meet him in the Silent Sun cantina within Black Sun territory, and pick up his data case. Continue reading
Full Walkthrough with screenshots for – Final Stage – Pirate Justice – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 19 – Hostile pirate forces are threatening the Republic’s efforts in the Tularan Marsh.
Defeat the pirates’ battlemaster, and claim his dog tags as proof. – Hostile pirate forces are threatening the Republic’s efforts in the Tularan Marsh.
Defeat the pirates’ battlemaster, and claim his dog tags as proof. Continue reading
Full Walkthrough with screenshots for – Stage 2 – Thwarting House Thul – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 31 – Destroy Thul ammunition caches at the Thul base in the Glarus Valley. – Destroy Thul ammunition caches at the Thul base in the Glarus Valley. Continue reading
Full Walkthrough with screenshots for – Final Stage – Front Lines – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 49 – You’ve discoverd that Imperial movements in Axial Park are being coordinated from a nearby Imperial encampment. The Imperial park commander there would have a code cylinder with access to all troop signal codes for Axial Park. Something like that would be valuable to the Republic.
Recover signal codes from the Imperial park commander in Axial Park. – You’ve discoverd that Imperial movements in Axial Park are being coordinated from a nearby Imperial encampment. The Imperial park commander there would have a code cylinder with access to all troop signal codes for Axial Park. Something like that would be valuable to the Republic.
Recover signal codes from the Imperial park commander in Axial Park. Continue reading
Full Walkthrough with screenshots for – Stage 2 – Serum Conservation – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 17 – The scavengers cannot be allowed to steal and hoard the rakghoul serum. Defeat the Pirates in the Fallenspire Stronghold. – The scavengers cannot be allowed to steal and hoard the rakghoul serum. Defeat the Pirates in the Fallenspire Stronghold. Continue reading
Full Walkthrough with screenshots for – Final Stage – Insecticide – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 32 – Colicoids, a hostile, insect-like species native to Balmorra, are threatening to overrun the Republic’s beachhead in Bugtown. If their numbers are not thinned, their presence could endanger the Republic’s entire operation to retake the planet.
You have taken out a number of adult Colicoids as well as their eggs and nests. Enter the Colicoid queen’s nest and defeat the queen there in order to end the Colicoid infestation in Bugtown once and for all. Obtain the queen’s carapace as proof of her demise. – Colicoids, a hostile, insect-like species native to Balmorra, are threatening to overrun the Republic’s beachhead in Bugtown. If their numbers are not thinned, their presence could endanger the Republic’s entire operation to retake the planet.
You have taken out a number of adult Colicoids as well as their eggs and nests. Enter the Colicoid queen’s nest and defeat the queen there in order to end the Colicoid infestation in Bugtown once and for all. Obtain the queen’s carapace as proof of her demise. Continue reading
Full Walkthrough with screenshots for – Stage 3 – Break the Cartel – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 37 – The Hutt Cartel’s devastator droids could terrorize the Republic’s mining operations. Dismantle these droids before they become a greater threat. – The Hutt Cartel’s devastator droids could terrorize the Republic’s mining operations. Dismantle these droids before they become a greater threat. Continue reading
Full Walkthrough with screenshots for – Stage 2 – Ending a Better Life – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 22 – While recovering evidence for Damrosch the Hutt to prove that Betterlife Pharmaceuticals is working with the Empire, take out the personnel working at Betterlife Pharmaceuticals in the Lower Industrial Sector. – While recovering evidence for Damrosch the Hutt to prove that Betterlife Pharmaceuticals is working with the Empire, take out the personnel working at Betterlife Pharmaceuticals in the Lower Industrial Sector. Continue reading
Full Walkthrough with screenshots for – Can’t Live With ‘Em – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 27 – Lem Trudo informed you of an Imperial plot to poison a well in one of the Sand People’s encampments.
He wants you to prevent this by administering an antidote. Pour the antidote into the well at the Motesta Oasis in the Dune Sea. – Lem Trudo informed you of an Imperial plot to poison a well in one of the Sand People’s encampments.
He wants you to prevent this by administering an antidote. Pour the antidote into the well at the Motesta Oasis in the Dune Sea. Continue reading
Full Walkthrough with screenshots for – Malicious Persecution – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 28 – A Jawa named Krikit asked you to free his Jawa friends from the clutches of the Sand People, and you agreed.
Break open the cages in Jundland to release the captive Jawas. – A Jawa named Krikit asked you to free his Jawa friends from the clutches of the Sand People, and you agreed.
Break open the cages in Jundland to release the captive Jawas. Continue reading