Some crew skills supplement each other much better than others. Mouse over any of the crew skills below to see which other skills complement it the best.
Gathering Skills | |||
Icon | Crew Skill Name | Description | |
---|---|---|---|
Archaeology | The ability to seek out imbued items like Lightsaber crystals and ancient artifacts | ||
Bioanalysis | Harvesting genetic material from creatures and plants | ||
Scavenging | Harvesting materials and parts from old or damaged technology | ||
Slicing | Lets you access secured computer systems and lockboxes to extract valuable data and rare schematics | ||
Crafting Skills | |||
Armormech | Lets you create personal armor from hard metals and electronic shielding | ||
Armstech | Skill of constructing blasters, blaster rifles and upgrades | ||
Artifice | Construction of Jedi and Sith artifacts | ||
Biochem | Creation of performance-enhancing chemical serums and biological implants | ||
Cybertech | Construction of gadgets and components for Droids and high-tech armors | ||
Synthweaving | Creation of Light Armor and outfits | ||
Mission Skills | |||
Diplomacy | The art of conducting and managing negotiations | ||
Investigation | The skill of examining evidence and following clues to discover valuable secrets | ||
Treasure Hunting | The ability to track down and recover valuable items by investigating a series of clues | ||
Underworld Trading | Expertise in the trading of illegal goods and services |
Very useful info on these days, when NDA dissapear… I have to thank you all effort you are doing to make a reference database os SWTOR.
The latest Beta Build changed Armstech. You can add a 3rd skill to it, Investigation, based on the updated codex
It is our hope that you will find this crew skills information for Star Wars The Old Republic MMO game extremely useful!
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Thx for the datase guys. I played with different character types in beta, but for me the Jedi Sentinel is the choosen one. Seems like my companions have work a lot… Archeology fits then well with Artifice, but any idea, or suggestion, what is the best for these two? Treasure hunting, or underground trading?
Its going to depend on what you want to do with artifice.
For example synthweaving has 3 trees
heavy
medium
light
Each tree requires a different mission skill to craft the blues
In order to craft heavy blues.. you need metals from underworld trading
Mediums and lights require either diplomacy or investion.
So Im not sure how this carries over into the other crafting skills, but Im pretty sure that each tree under them requires a different mission skill to craft the blues.
Thank you for the fast reply. At least here is a game, and I find myself always thinking, planning on it. So I think this trought too, and since I want to craft blues of course, you went more deeper in crafting, than me, so diplomacy or investigaton will be the choice….
For the tables on all the crafting skills pages, what is high, medium and low?