Crew Skills

Crew Skills are Star Wars: The Old Republic take on MMORPG crafting and professions. You will be able to choose three professions out of fourteen available. These crew skills are separated into three main categories. Beside Gathering and crafting professions SWTOR introduces special Mission Skills which let you send your companions on special missions that can result in rare recipes, crafting components, items or even light/dark side points and affection. Another unique feature is the Reverse Engineering ability. It allows you to deconstruct every item you create to extract some of the source materials. In rare occasions it will provide you with a new schematic, which can be of the highest quality.

Some crew skills supplement each other much better than others. Mouse over any of the crew skills below to see which other skills complement it the best.

Gathering Skills

IconCrew Skill NameDescription
Archeology Crew Skill

Archaeology

The ability to seek out imbued items like Lightsaber crystals and ancient artifacts
Bioanalysis Crew Skill

Bioanalysis

Harvesting genetic material from creatures and plants
Scavenging  Crew Skill

Scavenging

Harvesting materials and parts from old or damaged technology
Slicing Crew Skill

Slicing

Lets you access secured computer systems and lockboxes to extract valuable data and rare schematics

Crafting Skills

Armormech Crew Skill

Armormech

Lets you create personal armor from hard metals and electronic shielding
Armstech Crew Skill

Armstech

Skill of constructing blasters, blaster rifles and upgrades
Artifice Crew Skill

Artifice

Construction of Jedi and Sith artifacts
Biochem Crew Skill

Biochem

Creation of performance-enhancing chemical serums and biological implants
Cybertech Crew Skill

Cybertech

Construction of gadgets and components for Droids and high-tech armors
Synthweaving Crew Skill

Synthweaving

Creation of Light Armor and outfits

Mission Skills

Diplomacy Crew Skill

Diplomacy

The art of conducting and managing negotiations
Investigation Crew Skill

Investigation

The skill of examining evidence and following clues to discover valuable secrets
Treasure Hunting Crew Skill

Treasure Hunting

The ability to track down and recover valuable items by investigating a series of clues
Underworld Trading Crew Skill

Underworld Trading

Expertise in the trading of illegal goods and services

7 Responses to Crew Skills

  1. Comment by Sergio made on November 19, 2011 at 9:00 am

    Very useful info on these days, when NDA dissapear… I have to thank you all effort you are doing to make a reference database os SWTOR.

  2. Comment by baldylox made on November 19, 2011 at 3:22 pm

    The latest Beta Build changed Armstech. You can add a 3rd skill to it, Investigation, based on the updated codex

  3. Comment by swtorcrafter made on November 24, 2011 at 6:28 pm

    It is our hope that you will find this crew skills information for Star Wars The Old Republic MMO game extremely useful!

    Please feel free to make comments here or on the forums for features you would like to see for this section or to let us know of incorrect information.

    I would love to hear any thoughts or discussions you would like to have for crafting in SWTOR!

    Crew skills has it’s own special section on the forums for discussion you can access that here—> http://www.swtor-spy.com/forums/forumdisplay.php?40-Crafting-Information

    Thanks for using SwtorSpy!

  4. Comment by Clonex made on November 29, 2011 at 7:20 pm

    Thx for the datase guys. I played with different character types in beta, but for me the Jedi Sentinel is the choosen one. Seems like my companions have work a lot… Archeology fits then well with Artifice, but any idea, or suggestion, what is the best for these two? Treasure hunting, or underground trading?

    • Comment by Lexis made on November 29, 2011 at 10:45 pm

      Its going to depend on what you want to do with artifice.

      For example synthweaving has 3 trees
      heavy
      medium
      light

      Each tree requires a different mission skill to craft the blues

      In order to craft heavy blues.. you need metals from underworld trading

      Mediums and lights require either diplomacy or investion.

      So Im not sure how this carries over into the other crafting skills, but Im pretty sure that each tree under them requires a different mission skill to craft the blues.

      • Comment by Clonex made on December 1, 2011 at 7:18 pm

        Thank you for the fast reply. At least here is a game, and I find myself always thinking, planning on it. So I think this trought too, and since I want to craft blues of course, you went more deeper in crafting, than me, so diplomacy or investigaton will be the choice….

  5. Comment by Michael made on January 3, 2012 at 8:03 pm

    For the tables on all the crafting skills pages, what is high, medium and low?