I have tested it and documented it for you to reproduce on your Imperial Agent or Bounty Hunter character on the starting planet of Hutta to start with. I would think this can hold true for any class on any starting world, but for now I only tried it with the characters that start on Hutta. I plan on updating this guide at a later time with information from other classes and their starting worlds as well.
Why should I do this?There is one main reason why you might want to, and that is for you to acquire the ability to be gathering the resources you need for crafting before you are actually able to craft. If you do this you can be gathering from level four until the time that you acquire your companion, which is somewhere around level seven. When you acquire your first companion you can immediately begin to craft.
Most people will wait because they do not know any better. They will find out about Crew Skill trainers when they go to the fleet from their class quest somewhere around level ten and then start to craft and start to gather resources on their next stop of Dromond Kaas (or Coruscant for the Republic). They have missed quite a lot of resources and a big head start that you will have in the crafting game by doing this trick first thing after you create your character.
Why is this so beneficial? It is because at the time that you acquire your first companion you can start to make your crafting skills pay off by supplying yourself with the product of what ever skill you have chosen and have awesome gear for your level while others are struggling through with just sporadic loot drops.
For example, at level seven, when I acquired Mako, my Bounty Hunter started to craft immediately using the Armormech skill that I had chosen in conjunction with Scavenging. Even the initial starting recipes I knew produced better gear than what I had on. Most pieces I could craft were at least 30-50 armor value better than what I had through just loot drops and quest rewards.
I had been gathering from resource nodes and droids that I had killed, components like “Desh” and “Silica” which gave me the ability to craft armor for myself and it was very satisfying to me as someone who loves to craft to be able to outfit myself with something I created that was actually useful!
Let us get into just how it is done. I hope you have 5 minutes in game to spare because that is all it will take!
(Please keep in mind this set of steps is for either Bounty Hunter or Imperial Agent that starts on origin world Hutta, and that this was done in beta so it could change after release.)
The First Step:
Make your character and you end up in the “Poison Pit Cantina” immediately leave the cantina and follow the route in the first map picture until you reach “Jiguuna Spaceport”.
Run to other end of that map and board the shuttle labeled on the map as “Shuttle to Hutta Orbital Station” by right clicking on highlighted door of shuttle. you will then be presented with the option to go to “Imperial Fleet” select that and travel there.
You arrive at “Vaiken Spacedock” at the “Korriban and Hutta Departures” level
Run to the east to the elevator and use the controls and select “Main Level” and you will be taken to the level of the Imperial Fleet that houses the crew skills trainers and a whole lot more. Get familiar with this place it has quite a bit to offer you for many aspects of the game!
You are now able to run around and talk to the crew skills trainers and scoop up the skills you want!
At this time it is wise to talk to them all because you will get +450 experience points per trainer and there are fourteen so that equates out to 6300 exp. If you followed the guide from the start and did nothing else you will be level one at 120 of 510 experience from the codex location experience bonus awards you received on the run over to the fleet.
After you finish talking to all 14 of them you will be level four with 320 out of 5320 experience and ready to take the same path back to Hutta to begin your questing and scavenging and in a few levels your crafting!
*Note– Only “accept” the confirmations on the three skills you wish to have, for the others select “cancel” and you do not learn the crew skill but you still get the codex reveal and the experience bonus.
If during this process you choose to train a crafting crew skill you will at this time learn about 8 starter recipes and the trainer you learned from will now be your recipe vendor that has all the possible starting level schematics you can purchase. There are a bunch of them too so be ready. They vary in differing categories of produced items based on what skill you have chosen and also by ascending skill level in the crafting skill as well from a scale of 1-400 skill level.
Any comments or questions about this guide please feel free to leave them, I look forward to providing you with many more outside of the box thinking strategies that will help you excel in your crafting game!
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