Trapjaw Loot and Location

BROWSE DATABASE Named Mobs and Bosses
Name: Trapjaw
Location: Tatooine
Coordinates: X: -1772, Y: -870

 
Notes:
Trapjaw Codex.

To summon this World Boss you will have to use the skull located in the Dune Sea at -1772, -870.

Gallery


The skull you will have to use to summon Trapjaw.

Local map of Trapjaw’s summon point

Global map of Trapjaw’s summon point

Have your main tank do the summoning
Loot
Note: Some of these items have random generated stats. If you see an item without stats it is because you will get one variation of that item with randomly assigned stats.
advertisement

Leave a Reply.
If you want to submit coordinates for datacrons or lore objects please make sure that you submit X,Y,Z coordinates that show up when you
HOVER OVER YOUR MINI-MAP, since player or cursor coordinates are usually incorrect. Thank you.
 

*
*

Your email address will not be published.
Required fields are marked *
Don't use your swtor account e-mail for security reasons.

15 Responses to Trapjaw Loot and Location

  1. Comment by Meatsheild made on January 2, 2012 at 2:58 am

    580k HP
    Located in the Dune Sea, center left (just east of Republic medical droid). Look for a glowing skull and a bunch of dead Jawa’s.

  2. Comment by Vividos made on January 12, 2012 at 12:22 am

    Duo’d as a 50 Jugg & 50 Inq with no problems

    Coords were off as skull was more north from that sand crawler wreckage.

    Took about 4 mins, no issues at all. He does fear move that cowers your companions so they will be out of the fight. Standard Tank and Spank. Every now and then he gets off a big hit for 3k or so. Nothing Medpacks couldn’t fix.

    Dropped 2 Purples.

  3. Comment by SupremeGeek made on January 16, 2012 at 6:27 am

    He dropped a chest and helm when we went up against him as Empire

  4. Comment by Maxime made on January 22, 2012 at 3:03 pm

    What is the respawn time on these kind of bosses?

    • Comment by Sxc made on February 3, 2012 at 1:21 am

      4-5 hours I think.

      • Comment by Arceus made on February 8, 2012 at 12:03 am

        actually its 2 hours for all world bosses

  5. Comment by james made on March 26, 2012 at 6:02 am

    this is duo-able with luck as 2 40′s
    we beat it with a 40 asssassin dps spec and a 40 sorcerer dps spec… the luck is required when the boss enrages he has the potential to 1 hit the sorcerer at that point

  6. Comment by lottsapain made on March 27, 2012 at 4:08 am

    soloable with centurion pvp gear for sith sorcerer, be sure to keep companion up just to sacrifice him when ever you need some healt/force. done him with chainlightening specc, But DOT`s are the best idd, cuz of the healing.

  7. Comment by LordFear made on May 2, 2012 at 8:58 pm

    One of the guys in my guild had no problem fighting him. But about 15 min into fight he was suddenly killed we arent sure why. He had full health and just suddenly dropped.

    • Comment by yei made on May 6, 2012 at 4:50 am

      had the same thing happen to me just 2 hours ago… might be the something new to keep higher levels from farming him… but that would suck if it was.

    • Comment by stolgolt made on May 6, 2012 at 10:35 pm

      enrage timer probally. need to kill quicker then 15mins :P

  8. Comment by Slammer made on May 31, 2012 at 7:15 am

    Soloed him with lvl 50 Sentinel (Watchman) in 5 mins. Dropped a chespiece, barrel and schematic

  9. Comment by Maharava made on June 11, 2012 at 7:26 am

    Also drops Schematic: Advanced Magenta Resistance Crystal

  10. Comment by Sykes made on January 8, 2013 at 1:40 am

    Solo’d as a 50 sniper with half black hole and half rakata gear, but took an exceptional med-pack to pull off. It dropped some cool-looking modifiable medium armor.

  11. Comment by Zewbacca made on January 31, 2013 at 3:01 am

    Solo’d as 50 Assassin tank spec several times with tionese. Dropped some purple chest/boots/helmet and the magenta schematic.