How, where to start ?
Press “H” to enter Galactic Starfighter menu, or simply press the small, ship icon that appears on the right side of your minimap. It opens a new menu, where you can access Galactic Starfighter tab menu.Galactic Starfighter menu
Galactic Starfighter menu consists of 5 tabs, where you can use different resources to unlock some features. In the list below, we specify the resources required for each tab:- Ships (unlock with Cartel Coins and Fleet Requisition)
- Components (unlock with Ship Requisition)
- Cosmetics (unlock with Cartel Coins)
- Crew (unlock with Fleet Requisition)
- Launch
Ships
The first tab allows you to choose a ship you want to use in a battle, or to purchase and modify ships. At the start, you can choose between 3 types of ships Strike Fighter, Scout, and Gunship. Strike Fighter and Scout class have two locked ships which can be used after purchasing them with cartel coins in Cartel Market, or after collecting enough Fleet Requisition. At the bottom of Galactic Starfighter HUD you can notice 5 slots where you can place 5 different ships, and switch between them while you navigate through other tabs.Strike Fighters
Strike Fighters are ships that can be defined as combination of Scouts and Gunships. Their medium range combat style and large number of weapons for a battle, make them the best choice for people who don’t like close or long range combat.Scouts
Scouts are extremely agile ships with the fastest engines. These ships are best for close combat, hiding between rocks, or loosing escort in tight places. Their main disadvantage is lack of weapons’ choices since they don’t have any missiles or double primary or secondary weapons.Gunship
Gunship is the only ship which can use railgun – long range weapon that does devastating damage. This ship is best for long range combat.Disadvantages: Slow ship and vulnerable during a close combat attack.
Components
Components are upgrades that make your ship distinct from other ships. They are split into two groups: Major and Minor Components.Major Components are: Primary Weapons (Short-Medium Range weapon Cannons), Secondary Weapons (Medium-Long range weapons like Pods, Missiles, Probes, Railgun), Shield and Engines. All ships have these components, while, component Systems (short term buffs) are specific component for Scouts, since they don’t have second primary or secondary weapons. Major Components are responsible for your ship active skills in combat. Double Primary/Secondary weapons or Systems (Scout) are the first skill in the mini bar, while shields and Engines take the second and the third places.
Minor Components are: Armor, Capacitator, Reactor, Thrusters and Sensors. They are passive upgrades – abilities that affect your weapon power, recharge rate, improve shields, and ship’s health.
Cosmetics
This tab allows you to customize colors of almost every part of your ship, including weapons fire. Cost range goes from 120 up to 480 Cartel Coins.Support Crew
This is another type of upgrade components. You can take into the battle 4 different crew members. Each member has 2 passive and 1 active ability. Crew members can be picked from 4 different crew area of assignments: Offensive, Defensive, Tactical and Engineering. Each crew member boosts ship with 2 passive abilities. When you mark one of them, it becomes your copilot and its active ability is placed as the fourth skill in your mini bar during the PvP match.Launch
The last tab offers you the place where you can finalize which ship will be used during the combat, as well as choosing the option whether you’ll enter the battle solo or with your friends as part of a group queue. You can choose up to 5 ships that can be used during the combat, and switch between them in any order you like. If you have more than 5 ships, use the Select Your Ship button right above the ship icons on the mini bar. At the start of every match, or if you die during the combat, you can switch between selected ships, and choose the best one for the battle. When you press the launch button, the marked ship will receive Ship Requisitions at the end of the match, and other ships no matter if you switch to them at the start of match or during the match are not going to be awarded with Fleet Requisitions.Galactic Starfighter prizes, commendations, where to earn them, spend and etc.
Check out your mail box after unlocking new expansion. Two tittles for early access: Test Pilot and The First Galactic Starfighter are waiting for you, along with four Suit sets: Republic Experimental Pilot Suit, Republic Squadron Commander Suit, Imperial Covert Pilot Suit, Imperial Battle Ace Pilot Suit.Ship Requisitions are linked to the ship you had chosen before you entered the match, while the Fleet Requisitions can be used by any unlocked ship. Ship Requisitions are used for unlocking weapons, they can be also converted into Fleet Requisitions in ratio 1:1 but you need to spend Cartel Coins in order to do so.
Fleet Requisitions are used for unlocking ships and crew members.
Cartel Coins can be used for unlocking ships and crew members, for acquiring cosmetic features, and for converting Ship Requisitions into Fleet Requisitions.
There are daily and weekly missions you can take in PvP area at the main fleet. The first “Introduction” mission rewards you with credits and 1,000 Fleet Requisitions. Daily missions give 750 Ship Requisitions as main reward. Weekly mission give 2,500 Ship Requisitions and 500 Fleet Requisitions as the main reward.
This is an excellent addition to SWTOR, really mixes up the gameplay, nice to see Bioware still working hard to please its fans.
On the other hand, the utter lack of grammar is astounding. For example, the second sentence: “This expansion don’t bring new planet…” as opposed to “This expansion doesn’t add any new planets” and several others should be fixed. Maybe taking the time to write the Guide in Word and using grammar/spellcheck would be advised, since the information is quite relevant and useful, and obviously taking quite a bit of time.