Twin Suns

BROWSE DATABASE CODEXcodex category arrow Organizations


X: 373, Y: -731

Additional information:

Twin Suns’ Territory Heroic Area. There are multiple groups of elite mobs along the route to the building. Even if you can stealth through the path, there are 4 lvl 25 elites next to the lore object. The datapad is on a shelve in the bottom left building on the map.

We would like to thank Drangar for additional information and Shariff for sending us screenshots.

Original Game Codex Text

A loose affiliation of pirates, smugglers and thugs, the Twin Suns are found almost exclusively on the desert world of Tatooine. Those who join the Twin Suns typically fall into two categories: independents and exiles. Independents are individuals or small gangs seeking protection from more established criminal organizations like the Exchange or the Hutt Cartel. Exiles are former members of these established syndicates that have been forced out for reasons ranging from suspected betrayal to mental instability to simply choosing the wrong side in a power struggle. The Twin Suns rely on brinksmanship to offset their small numbers. Reacting to even the smallest perceived threat to their people or territory with a completely inappropriate level of violent response has convinced larger criminal organizations to mostly avoid them. Should the Twin Suns try to expand beyond Tatooine, however, they would quickly be crushed by their much stronger rivals.

key facts
Level: 26
Planet: Tatooine