Jedi Consular

BROWSE DATABASE CODEXcodex category arrow Game Rules

Original Game Codex Text

The Jedi Consular trains primarily in the ways of the Force. Consulars can subdue their targets using telekinetic powers and lightsabers alike.Primary Attribute: WillpowerWillpower increases the damage and critical chances of the Consular’s Melee and Force powers. This remains so for the Shadow, while the Sage’s Willpower increases Force damage and healing powers instead.Advanced Classes (Available at level 10): Jedi Sage and Jedi ShadowJedi Sage (Damage, Healing): Sages keep their targets at a distance, utilizing telekinetic Force abilities like Project, Telekinetic Throw and Force Stun. A Sage is also fluent in the arts of healing through the Force and can provide a powerful support role as healers when trained as a Seer.Jedi Shadow (Damage, Defense): Shadows are infiltrators and Jedi intelligence gatherers. Trained with stealth and double-bladed lightsabers, a Shadow tackles conflict with subtlety and a mix of decisive martial arts and the Force. Shadows specializing in Kinetic Combat can leverage the defensive strengths of a double-bladed lightsaber and the Force to guard allies and bolster defenses.

key facts
Faction: Republic
Class: Jedi Consular
Level: 1
Planet: Unknown Planet
advertisement