Tag Archives: Tatooine

Ghosts of Czerka – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 28 – The abandoned Czerka lab isn’t as abandoned as you expected. Put the reanimated Czerka guards, cybernecrotic Czerka observers and reprogrammed Czerka workers to rest. – The abandoned Czerka lab isn’t as abandoned as you expected. Put the reanimated Czerka guards, cybernecrotic Czerka observers and reprogrammed Czerka workers to rest. Continue reading

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Bleed the Wound – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 27 – On your way to the oasis, defeat any Sand People that would keep you from following the trail of the Padawan. You can find them near the oasis in Jundland. – On your way to the oasis, defeat any Sand People that would keep you from following the trail of the Padawan. You can find them near the oasis in Jundland. Continue reading

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Armed Escort – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 27 – The Republic archaeologists are still well protected by their armed escort.

Make your job a little easier by thinning their ranks. Defeat the Republic specialists at the dig site in the Dune Sea. – The Republic archaeologists are still well protected by their armed escort.

Make your job a little easier by thinning their ranks. Defeat the Republic specialists at the dig site in the Dune Sea. Continue reading

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Squash Rebellion – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 27 – As you place the sensors for Ensign Preja, get rid of any rebels you encounter. – As you place the sensors for Ensign Preja, get rid of any rebels you encounter. Continue reading

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Mandalorian Submission – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 28 – Ensure that the warlord’s cannons remain smoldering wreckage for as long as possible by taking the battle to any nearby Mandalorians. Defeat Mandalorian forces at the abandoned Czerka hangar in the Jundland Wastes. – Ensure that the warlord’s cannons remain smoldering wreckage for as long as possible by taking the battle to any nearby Mandalorians. Defeat Mandalorian forces at the abandoned Czerka hangar in the Jundland Wastes. Continue reading

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The Dragon’s Teeth – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 26 – Defeat Exchange forces near Milosh Varta’s estate in Jundland. – Defeat Exchange forces near Milosh Varta’s estate in Jundland. Continue reading

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Munitions Raid – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 26 – The Geonosians don’t want you to take their explosives. Show them that they can’t stop you. – The Geonosians don’t want you to take their explosives. Show them that they can’t stop you. Continue reading

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Strike Down the Sand People – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 28 – You’ve been forced into conflict with the Sand People during your quest for Master Eriz Vossan. Defeat them and prevent them from harming others. – You’ve been forced into conflict with the Sand People during your quest for Master Eriz Vossan. Defeat them and prevent them from harming others. Continue reading

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See No Evil – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 28 – Exchange forces are still present in the vicinity of the drop point in the Dune Sea; being seen now may compromise your plan. Ensure that anybody who sees you will not live to tell about it. – Exchange forces are still present in the vicinity of the drop point in the Dune Sea; being seen now may compromise your plan. Ensure that anybody who sees you will not live to tell about it. Continue reading

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Ghosts of Czerka – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 27 – The Czerka forces in this old dig site have been taken over with something like what the Palawa called “The Ghosts of the Desert.”

Don’t let the infection spread further. Eliminate the reanimated Czerka guards, cybernecrotic Czerka observers, charged Czerka droids and reprogrammed Czerka workers. – The Czerka forces in this old dig site have been taken over with something like what the Palawa called “The Ghosts of the Desert.”

Don’t let the infection spread further. Eliminate the reanimated Czerka guards, cybernecrotic Czerka observers, charged Czerka droids and reprogrammed Czerka workers. Continue reading

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