Tag Archives: Tatooine

Full Walkthrough with screenshots for – Desert Duel – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 26 – On your way to the sand demon’s lair you were contacted by Lord Praven. He told you that he has the only device that can disable the now active Shock Drum and save Master Kiwiiks: an electro-code transmitter. He has challenged you to a duel for the device.

Take a speeder to Republic Outpost Salara in the Northern Jundland Chasm, then confront Lord Praven at Esus Mesa. – On your way to the sand demon’s lair you were contacted by Lord Praven. He told you that he has the only device that can disable the now active Shock Drum and save Master Kiwiiks: an electro-code transmitter. He has challenged you to a duel for the device.

Take a speeder to Republic Outpost Salara in the Northern Jundland Chasm, then confront Lord Praven at Esus Mesa. Continue reading

Posted in quest | Tagged , , , , , , , | Comments Off on Desert Duel

Full Walkthrough with screenshots for – Last One Out – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 25 – Representative Fauler and Kamus Orden need additional time to review the data you acquired from the abandoned Czerka compound.

However, Fauler could still use your assistance in tracking down additional intel on the Czerka Corporation. Take a speeder to Outpost Largona and contact Fauler through the holoterminal there. – Representative Fauler and Kamus Orden need additional time to review the data you acquired from the abandoned Czerka compound.

However, Fauler could still use your assistance in tracking down additional intel on the Czerka Corporation. Take a speeder to Outpost Largona and contact Fauler through the holoterminal there. Continue reading

Posted in quest | Tagged , , , , , , , | Comments Off on Last One Out

Full Walkthrough with screenshots for – The Ghosts of the Desert – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 26 – One of the transformed archaeologists, Perrin, escaped and is headed towards the Sons of Palawa’s settlement.

You need to intercept the archaeologist before he infects the settlement. Find the Palawas in the tribal settlement cave in Jundland and search for signs of Perrin. – One of the transformed archaeologists, Perrin, escaped and is headed towards the Sons of Palawa’s settlement.

You need to intercept the archaeologist before he infects the settlement. Find the Palawas in the tribal settlement cave in Jundland and search for signs of Perrin. Continue reading

Posted in quest | Tagged , , , , , , , | Comments Off on The Ghosts of the Desert

Full Walkthrough with screenshots for – The Lightspring – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 28 – Diago Hixan has a special sensor computer that can help you find Nok Drayen’s treasure.

Tookreek told you where to find the reclusive crime lord; it’s time to go see if he’ll make a deal. Head to the Lightspring in the Jundland Wastes and speak with Diago Hixan. – Diago Hixan has a special sensor computer that can help you find Nok Drayen’s treasure.

Tookreek told you where to find the reclusive crime lord; it’s time to go see if he’ll make a deal. Head to the Lightspring in the Jundland Wastes and speak with Diago Hixan. Continue reading

Posted in quest | Tagged , , , , , , , | 1 Comment

Full Walkthrough with screenshots for – The Thing Czerka Found – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 27 – The recording of the mural from the Joroshe Spirit Cave has revealed the general vicinity of the Czerka base.

Captain Golah has outfitted a probe droid to scan for signs of the base, but first, you need to discover evidence of Czerka’s presence. Go to the Dune Sea and look for a suitable location for signaling the probe. – The recording of the mural from the Joroshe Spirit Cave has revealed the general vicinity of the Czerka base.

Captain Golah has outfitted a probe droid to scan for signs of the base, but first, you need to discover evidence of Czerka’s presence. Go to the Dune Sea and look for a suitable location for signaling the probe. Continue reading

Posted in quest | Tagged , , , , , , , | Comments Off on The Thing Czerka Found

Full Walkthrough with screenshots for – Shaman – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 25 – Commander Vilos was able to decode the Jawa relays you bugged. The Jawas speak of “spirit wielders” that Commander Vilos has assumed can use the Force.

In order to stop them, Commander Vilos wants you to bring the Jawa responsible for training the spirit wielders into custody so that Lord Berow can study the Jawa firsthand. He has informed Lord Berow to expect you before you begin your task. You can find Lord Berow in Mos Ila. – Commander Vilos was able to decode the Jawa relays you bugged. The Jawas speak of “spirit wielders” that Commander Vilos has assumed can use the Force.

In order to stop them, Commander Vilos wants you to bring the Jawa responsible for training the spirit wielders into custody so that Lord Berow can study the Jawa firsthand. He has informed Lord Berow to expect you before you begin your task. You can find Lord Berow in Mos Ila. Continue reading

Posted in quest | Tagged , , , , , , , | Comments Off on Shaman

Full Walkthrough with screenshots for – The Thing Czerka Found – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 27 – Representative Fauler believes that Czerka didn’t build or test a device on Tatooine, but rather built their facility around an artifact that was discovered–one capable of demolishing an entire planet.

The main entrance for Czerka’s dig site will require door codes to access, which can be found by acquiring fragmented data from relay towers scattered throughout the desert. Investigate the first relay tower in the Dune Sea. – Representative Fauler believes that Czerka didn’t build or test a device on Tatooine, but rather built their facility around an artifact that was discovered–one capable of demolishing an entire planet.

The main entrance for Czerka’s dig site will require door codes to access, which can be found by acquiring fragmented data from relay towers scattered throughout the desert. Investigate the first relay tower in the Dune Sea. Continue reading

Posted in quest | Tagged , , , , , , , | Comments Off on The Thing Czerka Found

Full Walkthrough with screenshots for – Evacuation – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 28 – Fuse, one of the Havoc traitors, is apparently working for the Empire against his will on Tatooine. With the help of Oleg Klerren, the mayor of the local settlement of Anchorhead, you have confirmed Fuse’s claims thus far.

However, your activities tipped the Imperials off to your presence, so they have decided to evacuate. Storm the Imperial base in the Dune Sea, capture Fuse, and prevent the Imperials’ escape. – Fuse, one of the Havoc traitors, is apparently working for the Empire against his will on Tatooine. With the help of Oleg Klerren, the mayor of the local settlement of Anchorhead, you have confirmed Fuse’s claims thus far.

However, your activities tipped the Imperials off to your presence, so they have decided to evacuate. Storm the Imperial base in the Dune Sea, capture Fuse, and prevent the Imperials’ escape. Continue reading

Posted in quest | Tagged , , , , , , , | 1 Comment

Stop Tookreek – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 27 Continue reading

Posted in quest | Tagged , , , , , , , , | Comments Off on Stop Tookreek

Save Tookreek – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 29 Continue reading

Posted in quest | Tagged , , , , , , , , | Comments Off on Save Tookreek