Full Walkthrough with screenshots for – The Republic Strikes Back – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 37 – You have successfully infiltrated Broga’s Palace to find the head of Imperial operations, Moff Dracen. Now you have joined forces with Red Squad, locate Moff Dracen in the fortified interior chamber of Broga’s Palace. – You have successfully infiltrated Broga’s Palace to find the head of Imperial operations, Moff Dracen. Now you have joined forces with Red Squad, locate Moff Dracen in the fortified interior chamber of Broga’s Palace. Continue reading
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Full Walkthrough with screenshots for – The Assassin’s Secret – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 30 – Dathis Elgin, Imperial advisor to House Thul, has asked you to deal with a former Rist assassin. This assassin is threatening to divulge secrets once held between House Rist and House Thul. Dathis Elgin wants you to act as a courier and deliver the hush money the former assassin has demanded.
Meet with the assassins at Drovis Cave in the Juran Mountains. – Dathis Elgin, Imperial advisor to House Thul, has asked you to deal with a former Rist assassin. This assassin is threatening to divulge secrets once held between House Rist and House Thul. Dathis Elgin wants you to act as a courier and deliver the hush money the former assassin has demanded.
Meet with the assassins at Drovis Cave in the Juran Mountains. Continue reading
Full Walkthrough with screenshots for – Buried Power – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 15 – Lord Alaric has informed you that a group of Sith have awakened an ancient Sith Lord in the Dark Temple. The ancient lord’s power has driven everyone in the temple insane, and their violence threatens to overrun the entire planet.
Lord Alaric wants you to seal the tomb doors by fusing the giant hinges together with a special torch. But first, you need to recover the torch from the Dark Temple. – Lord Alaric has informed you that a group of Sith have awakened an ancient Sith Lord in the Dark Temple. The ancient lord’s power has driven everyone in the temple insane, and their violence threatens to overrun the entire planet.
Lord Alaric wants you to seal the tomb doors by fusing the giant hinges together with a special torch. But first, you need to recover the torch from the Dark Temple. Continue reading
Full Walkthrough with screenshots for – Reclaiming What’s Ours – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 16 – Relus Poh and his sister Jaymizu are trying to reclaim land on Taris that belonged to their family, but the area is patrolled by hostile defense droids. Private Sakal doesn’t have time to help them, so they’ve asked for your help instead.
Investigate the old Tarisian estate in the Republic Resettlement Zone and find out whose droids are defending the area. – Relus Poh and his sister Jaymizu are trying to reclaim land on Taris that belonged to their family, but the area is patrolled by hostile defense droids. Private Sakal doesn’t have time to help them, so they’ve asked for your help instead.
Investigate the old Tarisian estate in the Republic Resettlement Zone and find out whose droids are defending the area. Continue reading
Full Walkthrough with screenshots for – Lost and Found – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 16 – Following the clues that you uncovered on Coruscant, your hunt for the Havoc traitors has brought you to the world of Taris. A local Search and Rescue officer, Sergeant Elara Dorne, offered your first substantial lead: Several patrols have gone missing recently without any explanation.
Investigate the last known coordinates of Patrol Team 3 in the Republic Resettlement Zone and determine if their disappearance might be related to the Havoc traitors. – Following the clues that you uncovered on Coruscant, your hunt for the Havoc traitors has brought you to the world of Taris. A local Search and Rescue officer, Sergeant Elara Dorne, offered your first substantial lead: Several patrols have gone missing recently without any explanation.
Investigate the last known coordinates of Patrol Team 3 in the Republic Resettlement Zone and determine if their disappearance might be related to the Havoc traitors. Continue reading
Full Walkthrough with screenshots for – Nothing Is Ever Easy – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 10 – Working undercover as “the Red Blade,” you were able to convince Nem’ro the Hutt to ally with the Empire. Your mission on Hutta is complete.
Keeper has ordered you to meet him on Dromund Kaas. Head to the Jiguuna spaceport and board a shuttle to the Imperial capital. – Working undercover as “the Red Blade,” you were able to convince Nem’ro the Hutt to ally with the Empire. Your mission on Hutta is complete.
Keeper has ordered you to meet him on Dromund Kaas. Head to the Jiguuna spaceport and board a shuttle to the Imperial capital. Continue reading
Full Walkthrough with screenshots for – Fallen – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 45 – Jedi Knight Jomar Chul disappeared while investigating a meeting of several high-ranking Sith on the Imperial space station Korriban’s Flame. Master Satele wants you to find out what happened to him.Use your galaxy map to fly to the Korriban’s Flame space station in the Unknown Regions of the galaxy. – Jedi Knight Jomar Chul disappeared while investigating a meeting of several high-ranking Sith on the Imperial space station Korriban’s Flame. Master Satele wants you to find out what happened to him. Continue reading
Full Walkthrough with screenshots for – The World Razer – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 44 – Your mission to stop the Esh-kha from releasing the World Razer led you to Failsafe, a Rakata prophet suspended in time. Failsafe told you about the existence of the Burning Way, an ancient mechanism meant to seal the World Razer forever. The Esh-kha are trying to destroy the Burning Way so they can free the World Razer unhindered.Travel to the Burning Way in the tomb to stop Gore Claw from freeing the World Razer. – Your mission to stop the Esh-kha from releasing the World Razer led you to Failsafe, a Rakata prophet suspended in time. Failsafe told you about the existence of the Burning Way, an ancient mechanism meant to seal the World Razer forever. The Esh-kha are trying to destroy the Burning Way so they can free the World Razer unhindered. Continue reading
Full Walkthrough with screenshots for – Race to the Ruins – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 16 – Lord Tarnis has set up the Planet Prison in the ruins of the old Jedi Temple on Coruscant. You need to stop him before it becomes fully active.
Use the elevator in the Justicar territory to reach the Works, then travel to the speeder pad that can take you to the elevator that leads to the Jedi Temple. Once there, travel to the Jedi Council chambers to confront Lord Tarnis. – Lord Tarnis has set up the Planet Prison in the ruins of the old Jedi Temple on Coruscant. You need to stop him before it becomes fully active.
Use the elevator in the Justicar territory to reach the Works, then travel to the speeder pad that can take you to the elevator that leads to the Jedi Temple. Once there, travel to the Jedi Council chambers to confront Lord Tarnis. Continue reading
Full Walkthrough with screenshots for – Vault of the Gormak King – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 46 – Lord Fulminiss and the Mystic Valen-Da have gone to the Dark Heart, a place of great evil and power. There, Fulminiss will unleash a plague of homicidal madness on Voss that will result in millions of gruesome, violent deaths.
To get to the Dark Heart and stop him, you need to get the maps from the Gormak king’s vault.The vault is protected by several shield generators; you’ll have to disable them to get inside.
Disable the shield generators in the Gormak lands. – Lord Fulminiss and the Mystic Valen-Da have gone to the Dark Heart, a place of great evil and power. There, Fulminiss will unleash a plague of homicidal madness on Voss that will result in millions of gruesome, violent deaths.
To get to the Dark Heart and stop him, you need to get the maps from the Gormak king’s vault. Continue reading