Czerka Liquidation – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 48 – With Czerka in chaos, Commander Jastal is sending in troops to secure the Hull Cracker.In the meantime, you must find Brall Tavar, who holds the unlock codes for the Hull Cracker. He is currently holed up in the Czerka island in the southern part of the Incorporated Islands. Track him down and acquire the codes. – With Czerka in chaos, Commander Jastal is sending in troops to secure the Hull Cracker. Continue reading
Tag Archives: Corellia
Rooting Out the Drall – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 47 – Lieutenant Veet asked you to retake the Drall weapons factory from the Drall after his unit was defeated by the very same Drall.To gain access to the Drall weapons factory, you must first use the EMP minesweeper to disable the minefield outside the Drall weapons factory. – Lieutenant Veet asked you to retake the Drall weapons factory from the Drall after his unit was defeated by the very same Drall. Continue reading
Precision Strikes – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 50 – Admiral Hestun has contacted you through the probe droid 44-ND. Republic anti-aircraft are preventing strikes on military targets in the area.You have agreed to disable the anti-aircraft weapons, and then mark target areas for aerial bombardment. Disable the anti-aircraft weapons by sabotaging their control consoles. – Admiral Hestun has contacted you through the probe droid 44-ND. Republic anti-aircraft are preventing strikes on military targets in the area. Continue reading
[HEROIC] Prison Busting – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 50 – Moff Tarandon has asked you to take control of the security systems within the CorSec Maximum Security Prison. The plan is to turn the tables on the forces within the prison by turning the automated security systems against CorSec.You need to locate the five security system consoles within the prison and reprogram them. Go to the CorSec Maximum Security Prison and reprogram the security systems. – Moff Tarandon has asked you to take control of the security systems within the CorSec Maximum Security Prison. The plan is to turn the tables on the forces within the prison by turning the automated security systems against CorSec. Continue reading
The Thin Blue Line – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 49 – Darth Tormen has hired you to capture influential leaders of the Corellian rebellion. With their capture, the Empire can make a very public display of their surrender and force the Republic into a dangerous position.You’ve been tasked by Darth Tormen to capture the figurehead of the Corellian rebellion, the commissioner of Corellia’s civic police force. According to Darth Tormen, the commissioner is holding out in CorSec’s former headquarters.The Empire has the building surrounded but have orders not to assault CorSec until the commissioner has been safely recovered. You’ll have to gain entry for yourself. – Darth Tormen has hired you to capture influential leaders of the Corellian rebellion. With their capture, the Empire can make a very public display of their surrender and force the Republic into a dangerous position. Continue reading
The Lucky Lancer: Preservation – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 49 – The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton’s position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.Head for the Corellian Museum of Starships in Axial Park and secure the Lucky Lancer’s hangar bay for use as a landing site. – The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton’s position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer. Continue reading
The Lucky Lancer: Destruction – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 49 – The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton’s position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer.Head for the Corellian Museum of Starships in Axial Park and secure the Lucky Lancer’s hangar bay for use as a landing site. – The Corellian smugglers are on their way back with the Republic forces needed to assault General Rakton’s position in the Bastion. General Garza has tasked you with clearing a landing site inside a nearby museum. Unfortunately, the landing site is currently occupied by a famous Corellian ship, the Lucky Lancer. Continue reading
The Fight for Axial Park – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 49 – The battle for Corellia has zeroed in on Axial Park. Do whatever you can to support General Hesker and the war effort.Defeat the Republic invaders attacking Imperial turrets in Axial Park. – The battle for Corellia has zeroed in on Axial Park. Do whatever you can to support General Hesker and the war effort. Continue reading
Descent – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 47 – As the renewed war between the Republic and the Empire escalates, you have saved Corellia from an attack by the Javelin dreadnaught, but at a cost. One of your companions escaped the Javelin alone in an escape pod, carrying vital data to Corellia’s surface. Their escape pod is now lost somewhere in Coronet City’s shipyards, even as Corellia’s Republic defenders fight off an Imperial invasion.Travel to the space station above Corellia, to begin planning how best to retrieve your companion and defend the planet. – As the renewed war between the Republic and the Empire escalates, you have saved Corellia from an attack by the Javelin dreadnaught, but at a cost. One of your companions escaped the Javelin alone in an escape pod, carrying vital data to Corellia’s surface. Their escape pod is now lost somewhere in Coronet City’s shipyards, even as Corellia’s Republic defenders fight off an Imperial invasion. Continue reading