Full Walkthrough with screenshots for – Stage 3 – Quarry Quandary – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 26 – The Twin Suns pirates are a major threat to the local settlements and have taken over a mine as their base of operations. Strike a blow against them by disabling their starfighter in Jundland so they can’t ship their stolen goods offworld. – The Twin Suns pirates are a major threat to the local settlements and have taken over a mine as their base of operations. Strike a blow against them by disabling their starfighter in Jundland so they can’t ship their stolen goods offworld. Continue reading
Tag Archives: Bonus
Full Walkthrough with screenshots for – Final Stage – Crisis Control – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 10 – The Migrant Merchants’ Guild is making a direct assault on the Senate. Stop their interference by defeating the Guild Captain who’s directing their forces at the skyline barricade and walkways. – The Migrant Merchants’ Guild is making a direct assault on the Senate. Stop their interference by defeating the Guild Captain who’s directing their forces at the skyline barricade and walkways. Continue reading
Full Walkthrough with screenshots for – Final Stage – Justicar Resistance – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 13 – The Justicar’s theft of the Republic holodisc is just the most recent example of their increasing strength. Jessa Bo’den is in possession of access codes that allow the Justicar into secure Republic facilities. Retrieve the access codes.
Recover the access codes from Jessa Bo’den. – The Justicar’s theft of the Republic holodisc is just the most recent example of their increasing strength. Jessa Bo’den is in possession of access codes that allow the Justicar into secure Republic facilities. Retrieve the access codes.
Recover the access codes from Jessa Bo’den. Continue reading
Full Walkthrough with screenshots for – Final Stage – Surface Problems – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 16 – While collapsing rakghoul tunnels underneath the resettlement zone, you’ve come upon some rakghouls who have made it to the surface. These dangerous beasts need to be put down. Terminate the rakghouls in the Republic resettlement zone.
Rumors of the rakghoul known as Skull Eater abound. Defeat Skull Eater and return a claw for analysis and to assuage fears. – While collapsing rakghoul tunnels underneath the resettlement zone, you’ve come upon some rakghouls who have made it to the surface. These dangerous beasts need to be put down. Terminate the rakghouls in the Republic resettlement zone.
Rumors of the rakghoul known as Skull Eater abound. Defeat Skull Eater and return a claw for analysis and to assuage fears. Continue reading
Full Walkthrough with screenshots for – Stage 2 – Thwarting House Thul – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 31 – Destroy Thul ammunition caches at the Thul base in the Glarus Valley. – Destroy Thul ammunition caches at the Thul base in the Glarus Valley. Continue reading
Full Walkthrough with screenshots for – Final Stage – Pirate Justice – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 19 – Hostile pirate forces are threatening the Republic’s efforts in the Tularan Marsh.
Defeat the pirates’ battlemaster, and claim his dog tags as proof. – Hostile pirate forces are threatening the Republic’s efforts in the Tularan Marsh.
Defeat the pirates’ battlemaster, and claim his dog tags as proof. Continue reading
Full Walkthrough with screenshots for – Final Stage – Front Lines – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 49 – You’ve discoverd that Imperial movements in Axial Park are being coordinated from a nearby Imperial encampment. The Imperial park commander there would have a code cylinder with access to all troop signal codes for Axial Park. Something like that would be valuable to the Republic.
Recover signal codes from the Imperial park commander in Axial Park. – You’ve discoverd that Imperial movements in Axial Park are being coordinated from a nearby Imperial encampment. The Imperial park commander there would have a code cylinder with access to all troop signal codes for Axial Park. Something like that would be valuable to the Republic.
Recover signal codes from the Imperial park commander in Axial Park. Continue reading
Full Walkthrough with screenshots for – Stage 3 – Break the Cartel – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 37 – The Hutt Cartel’s devastator droids could terrorize the Republic’s mining operations. Dismantle these droids before they become a greater threat. – The Hutt Cartel’s devastator droids could terrorize the Republic’s mining operations. Dismantle these droids before they become a greater threat. Continue reading
Full Walkthrough with screenshots for – Stage 2 – Ending a Better Life – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 22 – While recovering evidence for Damrosch the Hutt to prove that Betterlife Pharmaceuticals is working with the Empire, take out the personnel working at Betterlife Pharmaceuticals in the Lower Industrial Sector. – While recovering evidence for Damrosch the Hutt to prove that Betterlife Pharmaceuticals is working with the Empire, take out the personnel working at Betterlife Pharmaceuticals in the Lower Industrial Sector. Continue reading
Full Walkthrough with screenshots for – Stage 2 – Serum Conservation – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 17 – The scavengers cannot be allowed to steal and hoard the rakghoul serum. Defeat the Pirates in the Fallenspire Stronghold. – The scavengers cannot be allowed to steal and hoard the rakghoul serum. Defeat the Pirates in the Fallenspire Stronghold. Continue reading