Tag Archives: Bonus

Stage 2 – Unwelcome Alliance – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 34 – The Republic is supplying Taris’s Cathar settlers with weapons to defend their camps against the Empire.

At the Cathar settlement in the Sinking City, destroy the munitions and supply speeders to cut the Cathar off from their Republic benefactors. – The Republic is supplying Taris’s Cathar settlers with weapons to defend their camps against the Empire.

At the Cathar settlement in the Sinking City, destroy the munitions and supply speeders to cut the Cathar off from their Republic benefactors. Continue reading

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A Squad Gone Missing – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 36 – Search outside the lower city hydro plant for evidence of Lord Komo’s missing squad. – Search outside the lower city hydro plant for evidence of Lord Komo’s missing squad. Continue reading

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Stage 2 – Deconstruction – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 20 – Mandalorians are attempting to destroy the new Republic reconstruction base being built in the Sinking City.

On your mission to stop their demolition efforts, take down as many of the Mandalorians as you can. – Mandalorians are attempting to destroy the new Republic reconstruction base being built in the Sinking City.

On your mission to stop their demolition efforts, take down as many of the Mandalorians as you can. Continue reading

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Stage 2 – Hindering the Hive – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 31 – You have been tasked with recovering data spikes from an SIS agent lost to a local Killik hive. As you make your way to the hive, deal as much damage to the Killiks in the area as possible.

Next, collect the barrels of herbicide scattered around the abandoned Syrush estate in King’s Pass. – You have been tasked with recovering data spikes from an SIS agent lost to a local Killik hive. As you make your way to the hive, deal as much damage to the Killiks in the area as possible.

Next, collect the barrels of herbicide scattered around the abandoned Syrush estate in King’s Pass. Continue reading

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Stage 2 – Atypical Tactics – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 37 – The Republic and Jedi forces are well-organized and determined to hold the Quesh Venom Refinery. Don’t allow them to keep their foothold. – The Republic and Jedi forces are well-organized and determined to hold the Quesh Venom Refinery. Don’t allow them to keep their foothold. Continue reading

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Stage 2 – Gormak Invasion – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 45 Continue reading

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Free Crescent Canyon Prisoners – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 35 Continue reading

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Final Stage – Tampered Packages – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 22 – Defeat the Exchange Shipyard Boss and shut down the refueling lines in the Exchange Gang Shipyard in the Upper Industrial Sector. – Defeat the Exchange Shipyard Boss and shut down the refueling lines in the Exchange Gang Shipyard in the Upper Industrial Sector. Continue reading

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Power Play – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 33 – Your sabotage of Darth Jadus’s flagship will not likely go unnoticed. Should the crew discover your plan, a little insurance could go a long way.

Disable the dreadnaught’s power relays to guard yourself against this potential threat. – Your sabotage of Darth Jadus’s flagship will not likely go unnoticed. Should the crew discover your plan, a little insurance could go a long way.

Disable the dreadnaught’s power relays to guard yourself against this potential threat. Continue reading

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Stage 2 – The Siege of Olaris – Quest – Star Wars: The Old Republic – Guide with all choices and branches – Level: 35 – The siege of the Olaris Reclamation Base continues!

To strand the Republic’s ground forces, cripple their walker and shuttle at the Olaris base in the Republic Resettlement Zone. – The siege of the Olaris Reclamation Base continues!

To strand the Republic’s ground forces, cripple their walker and shuttle at the Olaris base in the Republic Resettlement Zone. Continue reading

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