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| Quest name | Level | Tags | Detailed Walkthrough |
|---|
| Stage 1 - Cripple the Kings | 21 | Bonus, Nar Shaddaa, Republic |  |
| Stage 1 - Fall of the Kings | 21 | Bonus, Nar Shaddaa, Republic | |
| Stage 1 - Sending a Message | 21 | Bonus, Imperial, Nar Shaddaa |  |
| Stage 2 - Cripple the Kings | 21 | Bonus, Nar Shaddaa, Republic |  |
| Stage 2 - Fall of the Kings | 21 | Bonus, Nar Shaddaa, Republic | |
| Stage 2 - Sending a Message | 21 | Bonus, Imperial, Nar Shaddaa |  |
| Stage 3 - Cripple the Kings | 21 | Bonus, Nar Shaddaa, Republic | |
| Strike the Mountain Asunder | 21 | Nar Shaddaa, Republic, World |  |
| Tearing Apart the Foe | 21 | Imperial, Nar Shaddaa, World |  |
| The Exchange Enhancement Facility | 21 | Imperial, Nar Shaddaa, World |  |
| The Final Assault | 21 | Bonus, Nar Shaddaa | |
| The First Casualty | 21 | Imperial, Nar Shaddaa, World |  |
| The Republic's Finest | 21 | Trooper, Class, Nar Shaddaa, Republic |  |
| Trouble at the Highway Ruins | 21 | Bonus, Taris |  |
| Waylaid | 21 | Nar Shaddaa, Republic, World |  |
| When Diplomacy Fails | 21 | Nar Shaddaa, Republic, World |  |
| [HEROIC 2+] Blood Money | 21 | Nar Shaddaa, Republic, World |  |
| [HEROIC 2+] Project Hexapod | 21 | Balmorra | |
| [HEROIC 2+] Terminal Injuries | 21 | Imperial, Nar Shaddaa |  |
| [HEROIC 4] A Question of Motivation | 21 | Balmorra, World | |
| [HEROIC 4] Comrades in Arms: Repair | 21 | Balmorra, World | |
| [HEROIC 4] Comrades in Arms: Reprogram | 21 | Balmorra, World | |
| [HEROIC 4] Crushing the Jedi Freedom Fighters | 21 | Imperial, Nar Shaddaa | |
| [HEROIC 4] Nar Shaddaa Blood Sport | 21 | Nar Shaddaa, Republic |  |
| Authorized for Destruction | 22 | Jedi Consular, Class, Nar Shaddaa | |
| Authorized for Sabotage | 22 | Jedi Consular, Class, Nar Shaddaa | |
| Bad Chemistry | 22 | Bonus, Nar Shaddaa |  |
| Bidding War | 22 | Imperial, Nar Shaddaa |  |
| Catching Zees | 22 | Bounty Hunter, Class, Nar Shaddaa | |
| Causing Battle Fatigue | 22 | Bonus, Nar Shaddaa | |
| Chemical Agent | 22 | Nar Shaddaa, Republic, World |  |
| Climbing the Ladder | 22 | Trooper, Class, Nar Shaddaa |  |
| Crashing the Club | 22 | Bonus, Nar Shaddaa |  |
| Distress Call | 22 | Sith Warrior, Class, Nar Shaddaa | |
| Eco-Terrorists | 22 | Smuggler, Class, Nar Shaddaa |  |
| Ending a Better Life | 22 | Bonus, Nar Shaddaa, Republic | |
| Fallen Jedi | 22 | Nar Shaddaa, Republic, World | |
| Final Stage - Ending a Better Life | 22 | Bonus, Nar Shaddaa, Republic |  |
| Final Stage - Tampered Packages | 22 | Bonus, Imperial, Nar Shaddaa | |
| Genocide | 22 | Nar Shaddaa, Republic, World |  |
| Hostile Takeover | 22 | Imperial Agent, Class, Nar Shaddaa | |
| Industrial Espionage | 22 | Bounty Hunter, Class, Nar Shaddaa | |
| Industrial Insecurity | 22 | Bonus, Nar Shaddaa | |
| infiltration | 22 | Imperial Agent, Class, Nar Shaddaa | |
| Offensive Authorization | 22 | Bonus, Nar Shaddaa | |
| Stage 1 - Ending a Better Life | 22 | Bonus, Nar Shaddaa, Republic |  |
| Stage 2 - Ending a Better Life | 22 | Bonus, Nar Shaddaa, Republic |  |
| Stage 3 - Ending a Better Life | 22 | Bonus, Nar Shaddaa, Republic | |
| Striking Back | 22 | Jedi Knight, Class, Nar Shaddaa |  |
| Take out Republic Forces | 22 | Bonus, Nar Shaddaa, Republic | |
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