The Republic is fighting to win favor with the Voss, the inhabitants of a newly discovered and mysterious world. The Voss are led by the prophetic visions of the Mystics, who have never failed to accurately predict the future to the benefit (or detriment) of their people. Unfortunately, the Empire has also recognized the Voss’s potential as allies and are actively working to discredit the Republic.
Starting at:
Commander Hurada
- Speak to Ambassador Jannik
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The Republic is fighting to win favor with the Voss, the inhabitants of a newly discovered and mysterious world. The Voss are led by the prophetic visions of the Mystics, who have never failed to accurately predict the future to the benefit (or detriment) of their people. Unfortunately, the Empire has also recognized the Voss’s potential as allies and are actively working to discredit the Republic. You have been asked to assist Ambassador Jannik in his efforts to repair the Republic’s image. Meet him at the Voss survey outpost in the Old Paths.More …)
- Slice the First Voss Comm Tower
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The Republic is fighting to win favor with the Voss, the inhabitants of a newly discovered and mysterious world. The Voss are led by the prophetic visions of the Mystics, who have never failed to accurately predict the future to the benefit (or detriment) of their people. Unfortunately, the Empire has also recognized the Voss’s potential as allies and are actively working to discredit the Republic. You have been asked to assist Ambassador Jannik in his efforts to repair the Republic’s image. Upon landing on Voss, you met Lord Beldiss, the Empire’s lead diplomat, and Laryn-Ki, the Voss envoy, who maintains his neutral stance. Ambassador Jannik is certain Lord Beldiss has designs against the Voss, but he needs proof. The ambassador knows that Lord Beldiss has spies in Voss-Ka. The content of their communications might give him ammunition to use against the Sith Lord. Head to the decommissioned Voss comm towers in the Old Paths, and download the Empire’s comm logs.More …)
- Slice the Second Voss Comm Tower
( The Republic is fighting to win favor with the Voss, the inhabitants of a newly discovered and mysterious world. The Voss are led by the prophetic visions of the Mystics, who have never failed to accurately predict the future to the benefit (or detriment) of their people. Unfortunately, the Empire has also recognized the Voss’s potential as allies and are actively working to discredit the Republic. You have been asked to assist Ambassador Jannik in his efforts to repair the Republic’s image. Upon landing on Voss, you met Lord Beldiss, the Empire’s lead diplomat, and Laryn-Ki, the Voss envoy, who maintains his neutral stance. Ambassador Jannik is certain Lord Beldiss has designs against the Voss, but he needs proof. The ambassador knows that Lord Beldiss has spies in Voss-Ka. The content of their communications might give him ammunition to use against the Sith Lord. Head to the decommissioned Voss comm towers in the Old Paths, and download the Empire’s comm logs.)
- Slice the Third Voss Comm Tower
( The Republic is fighting to win favor with the Voss, the inhabitants of a newly discovered and mysterious world. The Voss are led by the prophetic visions of the Mystics, who have never failed to accurately predict the future to the benefit (or detriment) of their people. Unfortunately, the Empire has also recognized the Voss’s potential as allies and are actively working to discredit the Republic. You have been asked to assist Ambassador Jannik in his efforts to repair the Republic’s image. Upon landing on Voss, you met Lord Beldiss, the Empire’s lead diplomat, and Laryn-Ki, the Voss envoy, who maintains his neutral stance. Ambassador Jannik is certain Lord Beldiss has designs against the Voss, but he needs proof. The ambassador knows that Lord Beldiss has spies in Voss-Ka. The content of their communications might give him ammunition to use against the Sith Lord. Head to the decommissioned Voss comm towers in the Old Paths, and download the Empire’s comm logs.)
- Return to Ambassador Jannik
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The Republic is fighting to win favor with the Voss, the inhabitants of a newly discovered and mysterious world. The Voss are led by the prophetic visions of the Mystics, who have never failed to accurately predict the future to the benefit (or detriment) of their people. Unfortunately, the Empire has also recognized the Voss’s potential as allies and are actively working to discredit the Republic. You have been asked to assist Ambassador Jannik in his efforts to repair the Republic’s image. Upon landing on Voss, you met Lord Beldiss, the Empire’s lead diplomat, and Laryn-Ki, the Voss envoy, who maintains his neutral stance. Ambassador Jannik is certain Lord Beldiss has designs against the Voss, but he needs proof. The ambassador knows that Lord Beldiss has spies in Voss-Ka. You have successfully recovered their communication logs and uploaded them to the Republic. Return to Ambassador Jannik at the Voss survey outpost to find out if they made a difference.More …)
Ends at:
Ambassador Jannik