[INSTANCE] Flashpoint: The Esseles
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This mission is for a group. 2+ players recommended.
Starting at:
Priority Transport Officer
- Board the Republic Transport Esseles( This mission is for a group. 2+ players recommended. You will be traveling as a passenger aboard the Republic transport Esseles, bound for Coruscant, the capital of the Republic.
Board the Esseles to begin your journey.More …) - Talk to the Esseles Passenger in the lounge( This mission is for a group. 2+ players recommended. You’re traveling as a passenger aboard the Republic transport Esseles, bound for Coruscant, the capital of the Republic.
One of your fellow passengers, a female Twi’lek, looks like she wants to talk to you. Speak to the concerned passenger in the ship’s lounge.More …) - Talk to First Officer Haken on the bridge( This mission is for a group. 2+ players recommended. While traveling aboard the Republic transport Esseles toward Coruscant, the capital of the Republic, the ship has come under attack by Imperial forces.
You should consult with First Officer Haken on the ship’s bridge and see if you can be of assistance.More …) - Talk to Commander Narlock( This mission is for a group. 2+ players recommended. While traveling to Coruscant, your transport ship has come under attack by an Imperial Grand Moff named Kilran. The Grand Moff seeks to capture a Republic agent named Ambassador Asara, who is supposedly a passenger on the ship. Imperial troops are about to cut through the primary airlock to begin their “search,” which is likely to include the murder of everyone aboard.
Join Commander Narlock, the ship’s head of security, at the primary airlock and help him fend off the Imperials.More …) - Defeat Lieutenant Isric( This mission is for a group. 2+ players recommended. While traveling to Coruscant, your transport ship has come under attack by an Imperial Grand Moff named Kilran. The Grand Moff seeks to capture a Republic agent named Ambassador Asara, who is supposedly a passenger on the ship. Imperial troops are about to cut through the primary airlock to begin their “search,” which is likely to include the murder of everyone aboard.
Defend the ship by defeating the Imperial boarding party and their commander, Lieutenant Isric.More …) - Talk to Commander Narlock( This mission is for a group. 2+ players recommended. Your transport to Coruscant has come under attack by Imperials under the command of Grand Moff Kilran, who seeks to capture a Republic agent named Ambassador Asara.
You’ve defeated the first wave of troops that Kilran sent to board the ship, but the battle is just beginning. Speak to Commander Narlock again to determine the next course of action.More …) - Locate Chief Engineer Salen( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, locking down the bridge and scouring the ship’s halls for Ambassador Asara.
The only hope of escape is to override the bridge lockdown and reclaim control of the ship. Fight your way to the engineering deck and locate Chief Engineer Salen.More …)
Option :1 Branch A1: Chose to save engineers
- Deactivate Secondary Conduit A( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, locking down the bridge and scouring the ship’s halls for Ambassador Asara. The only hope of escape is to override the bridge lockdown and reclaim control of the ship.
Although you could have sacrificed the engineering crew’s lives to accomplish this, you instead chose the more dangerous alternative plan that Chief Engineer Salen suggested. Fight your way through the Empire’s droids and shut down all secondary conduits on the engineering deck. More…) - Deactivate Secondary Conduit B( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, locking down the bridge and scouring the ship’s halls for Ambassador Asara. The only hope of escape is to override the bridge lockdown and reclaim control of the ship.
Although you could have sacrificed the engineering crew’s lives to accomplish this, you instead chose the more dangerous alternative plan that Chief Engineer Salen suggested. Fight your way through the Empire’s droids and shut down all secondary conduits on the engineering deck.) - Deactivate Secondary Conduit C( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, locking down the bridge and scouring the ship’s halls for Ambassador Asara. The only hope of escape is to override the bridge lockdown and reclaim control of the ship.
Although you could have sacrificed the engineering crew’s lives to accomplish this, you instead chose the more dangerous alternative plan that Chief Engineer Salen suggested. Fight your way through the Empire’s droids and shut down all secondary conduits on the engineering deck.) - Return to Ambassador Asara( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, locking down the bridge and scouring the ship’s halls for Ambassador Asara. The only hope of escape is to override the bridge lockdown and reclaim control of the ship.
Although you could have sacrificed the engineering crew’s lives to accomplish this, you chose the more dangerous alternative plan that Chief Engineer Salen suggested instead, shutting down several secondary conduits and saving the entire engineering crew. Now that the lockdown is overridden, report back to Ambassador Asara to plan your assault on the bridge. More…) - Override the Bridge’s Auxiliary Power( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, capturing the bridge and scouring the ship’s halls for Ambassador Asara. The only hope for escape is to reclaim control of the ship by defeating the Mandalorian mercenaries guarding the bridge.
Fight your way to the bridge and override the auxiliary power to confront the Mandalorians and their leader, Ironfist. More…) - Defeat Ironfist( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, capturing the bridge and scouring the ship’s halls for Ambassador Asara. The only hope for escape is to reclaim control of the ship by defeating the Mandalorian mercenaries guarding the bridge.
You’ve reached the bridge of the ship. Take down the Mandalorians and their leader, Ironfist. More…) - Talk to First Officer Haken( This mission is for a group. 2+ players recommended. You’ve defeated Ironfist and his fellow Mandalorian mercenaries, reclaiming control of the Esseles and rescuing the ship’s command crew.
However, Grand Moff Kilran’s ship is still ready to attack again at a moment’s notice, so you’ll need to find a way to escape the Imperial’s reach. Speak to First Officer Haken to plan your next move. More…) - Access the Hangar Bay via elevator( This mission is for a group. 2+ players recommended. You’ve defeated Ironfist and his fellow Mandalorian mercenaries, reclaiming control of the Esseles and rescuing the ship’s command crew. However, Grand Moff Kilran’s ship is still ready to attack again at a moment’s notice, so you’ve agreed to lead a daring assault on the Imperial vessel and disable its tractor beam so that the Esseles can escape.
Use the ship’s elevator to access the hangar bay, where a boarding craft is being prepared for your assault. More…) - Board the Emperor’s Glory in a Shuttle( This mission is for a group. 2+ players recommended. You’ve defeated Ironfist and his fellow Mandalorian mercenaries, reclaiming control of the Esseles and rescuing the ship’s command crew. However, Grand Moff Kilran’s ship is still ready to attack again at a moment’s notice, so you’ve agreed to lead a daring assault on the Imperial vessel and disable its tractor beam so that the Esseles can escape.
You’ve reached the hangar bay. Climb into the shuttle that’s been prepared for you to begin your assault on Kilran’s flagship. More…) - Sabotage the Power Station( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship in order to disable its tractor beam, located on the engineering deck.
Make your way to the engineering deck and disable the power station. More…) - Deactivate the Tractor Beam( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship in order to disable its tractor beam.
Unfortunately, Kilran was alerted to your presence when you shut down one of the ship’s power stations, and security forces are on their way. Disable the tractor beam generator while fending off Kilran’s soldiers. More…) - Find an Escape Route( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran has been alerted to your presence, and the ship’s entire crew is now hunting you down. Head to the detention level of the ship and find a way to escape them. More…) - Return to Ambassador Asara in the hangar( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Kilran’s security forces have been hunting you relentlessly–you need to return to your boarding craft and escape as soon as possible. Make your way back to the hangar where your boarding craft is waiting. More…) - Defeat Vokk( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence, and now a Sith apprentice named Vokk is blocking your escape. Take out Vokk and escape before it’s too late. More…) - Talk to Ambassador Asara( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence and is now charging his ship’s weapons to destroy the Esseles. Check in with Ambassador Asara and get back to the Esseles before it’s too late. More…) - Return to the Esseles in a Shuttle( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence and is now charging his ship’s weapons to destroy the Esseles. Use your shuttle to get back to the Esseles before it’s too late. More…) - Return to First Officer Haken on the bridge( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence and is now charging his ship’s weapons to destroy the Esseles. Report your success to First Officer Haken so that the Esseles can escape into hyperspace. More…) - Plot the ship’s course via the navigation terminal( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence and is now charging his ship’s weapons to destroy the Esseles. With your success reported to First Officer Haken, you can now use the navigation terminal to plot a course back to Carrick Station or depart directly for Coruscant. More…)
Option :1 Merge A: Talk to Asara
Option :1 Chose destination lobby
Option :2 Chose destination Coruscant
Option :2 Branch A2: Chose to kill engineers
- Talk to Ambassador Asara( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, locking down the bridge and scouring the ship’s halls for Ambassador Asara. The only hope of escape is to override the bridge lockdown and reclaim control of the ship.
Following Asara’s advice, you sacrificed the lives of the engineering crew in order to unlock the bridge and hopefully save the ship. Speak to Ambassador Asara to plan your assault on the ship’s bridge. More…) - Override the Bridge’s Auxiliary Power( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, capturing the bridge and scouring the ship’s halls for Ambassador Asara. The only hope for escape is to reclaim control of the ship by defeating the Mandalorian mercenaries guarding the bridge.
Fight your way to the bridge and override the auxiliary power to confront the Mandalorians and their leader, Ironfist. More…) - Defeat Ironfist( This mission is for a group. 2+ players recommended. Grand Moff Kilran’s Imperial forces have seized control of the Esseles, capturing the bridge and scouring the ship’s halls for Ambassador Asara. The only hope for escape is to reclaim control of the ship by defeating the Mandalorian mercenaries guarding the bridge.
You’ve reached the bridge of the ship. Take down the Mandalorians and their leader, Ironfist. More…) - Talk to First Officer Haken( This mission is for a group. 2+ players recommended. You’ve defeated Ironfist and his fellow Mandalorian mercenaries, reclaiming control of the Esseles and rescuing the ship’s command crew.
However, Grand Moff Kilran’s ship is still ready to attack again at a moment’s notice, so you’ll need to find a way to escape the Imperial’s reach. Speak to First Officer Haken to plan your next move. More…) - Access the Hangar Bay via elevator( This mission is for a group. 2+ players recommended. You’ve defeated Ironfist and his fellow Mandalorian mercenaries, reclaiming control of the Esseles and rescuing the ship’s command crew. However, Grand Moff Kilran’s ship is still ready to attack again at a moment’s notice, so you’ve agreed to lead a daring assault on the Imperial vessel and disable its tractor beam so that the Esseles can escape.
Use the ship’s elevator to access the hangar bay, where a boarding craft is being prepared for your assault. More…) - Board the Emperor’s Glory in a Shuttle( This mission is for a group. 2+ players recommended. You’ve defeated Ironfist and his fellow Mandalorian mercenaries, reclaiming control of the Esseles and rescuing the ship’s command crew. However, Grand Moff Kilran’s ship is still ready to attack again at a moment’s notice, so you’ve agreed to lead a daring assault on the Imperial vessel and disable its tractor beam so that the Esseles can escape.
You’ve reached the hangar bay. Climb into the shuttle that’s been prepared for you to begin your assault on Kilran’s flagship. More…) - Sabotage the Power Station( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship in order to disable its tractor beam, located on the engineering deck.
Make your way to the engineering deck and disable the power station. More…) - Deactivate the Tractor Beam( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship in order to disable its tractor beam.
Unfortunately, Kilran was alerted to your presence when you shut down one of the ship’s power stations, and security forces are on their way. Disable the tractor beam generator while fending off Kilran’s soldiers. More…) - Find an Escape Route( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran has been alerted to your presence, and the ship’s entire crew is now hunting you down. Head to the detention level of the ship and find a way to escape them. More…) - Return to Ambassador Asara in the hangar( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Kilran’s security forces have been hunting you relentlessly–you need to return to your boarding craft and escape as soon as possible. Make your way back to the hangar where your boarding craft is waiting. More…) - Defeat Vokk( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence, and now a Sith apprentice named Vokk is blocking your escape. Take out Vokk and escape before it’s too late. More…) - Talk to Ambassador Asara( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence and is now charging his ship’s weapons to destroy the Esseles. Check in with Ambassador Asara and get back to the Esseles before it’s too late. More…) - Return to the Esseles in a Shuttle( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you’ve boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence and is now charging his ship’s weapons to destroy the Esseles. Use your shuttle to get back to the Esseles before it’s too late. More…) - Return to First Officer Haken on the bridge( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence and is now charging his ship’s weapons to destroy the Esseles. Report your success to First Officer Haken so that the Esseles can escape into hyperspace. More…) - Plot the ship’s course via the navigation terminal( This mission is for a group. 2+ players recommended. In a daring bid to help the Esseles escape, you boarded Grand Moff Kilran’s flagship and disabled its tractor beam.
Unfortunately, Kilran was alerted to your presence and is now charging his ship’s weapons to destroy the Esseles. With your success reported to First Officer Haken, you can now use the navigation terminal to plot a course back to Carrick Station or depart directly for Coruscant. More…)
Option :1 Merge A: Talk to Asara
Option :1 Chose destination lobby
Option :2 Chose destination Coruscant
key facts
Level: 10
Category: Flashpoint, Republic
Starting NPC: Priority Transport Officer
Repeatable: YES
Dark Side Points: 100
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Category: Flashpoint, Republic
Starting NPC: Priority Transport Officer
Repeatable: YES
Rewards
Experience Points: +1800Possible Aligment
Light Side Points: 200Dark Side Points: 100
Item Rewards
Items:Share
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