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Final Stage – Guild Justice

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The people behind the hijacking of the shock collar chip must be brought to justice. Weaken the guild’s enterprise by neutralizing the Guild Leader directing them from inside the Migrant Merchants’ Guild Main Hall.

  1. Defeat Guild Leader (0/1)
    ( More …)
key facts
Level: 9
Category: Bonus, Coruscant
Planet: Coruscant
Drop Monsters:
  • Guild Leader
Drop Items:
  • Weapons Shipping Manifest
Experience Points: +1710
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5 Responses to Final Stage – Guild Justice

  1. Comment by Altheta made on December 30, 2011 at 5:47 pm

    This Guild Leader takes some time to re spawn. So don’t run around the whole map looking for an upstairs access… Just go to the marker on your map and wait.

    Altheta

    • Comment by Stephen made on February 8, 2012 at 3:41 am

      Do you have to go up the elevator? Or is it that spot where the boxes are behind it?

  2. Comment by Jermane made on January 6, 2012 at 9:23 pm

    I’m sorry, but this does not help me at all. I cannot find the path to take to even get TO the guild leader. I go to the spot on the map and there is no one there. There is a platform above, but no way to get up there (that I can find.) I have waited for about 15 minutes to see if he would respawn and nothing.

    • Comment by Jermane made on January 6, 2012 at 9:24 pm

      and now i see the other comment… I will keep waiting. /sigh.

      • Comment by Jermane made on January 6, 2012 at 9:45 pm

        took another 10 minutes, but he finally spawned.