Crew Skills Crafting Skill Combos That Make Sense In SWTOR

With a system as diverse as this and with an item count that is through the roof, and a very complicated interdependency it is easy to see how someone playing SWTOR would need some guidance as to which crafting skills to choose to mesh with their character choice they have made.


This guide is geared towards a New to a Moderate player experience level with SWTOR and MMO’s in general and is designed to help those players find a crew skill, crafting skill combo that will support the needs that their character will have and to create a good synergy between what they can make and what they can equip and use.

Helping people pick what they want to take to make what they want to make. 🙂

There are many approaches to playing this game and making crew skills work for you. There are people that will play and use crew skills as a way to help them generate income via specializing in three gathering skills and their luck on the Galactic Trade Market, and then there are other methods like this guide talks about and that is gearing towards a self sufficient play style.

Bioware in my opinion it seems, is designing this game around the thinking that most people will choose a crew skill combo that supplements the class chosen and is supported by itself in its structure.

That structure being

  • one crafting skill that supports the class
  • one gathering skill that supports the crafting skill with materials collected that are used in the crafting process
  • one mission skill that supports the crafting skill with materials collected that are used in the crafting process


You can have a total of 3 crew skills trained for your main character. You are the Boss you know the schematics, your companions are your workers, they are the “crew” in crew skills. You cannot craft in this game unless you have at least one companion that you acquire around level seven or so, it varies for different classes the level at which you get your first one.

As you level in this game on your way to max level at fifty, you will be given the ability to send out more companions to do missions with or to assign crafting or gathering tasks at various intervals in the leveling process. For example I got my second companion “2V-R8” as a bounty hunter at level 15 when I acquired my ship.

The crew skills are broken down into three different categories at this time, each category is its own special type and have different features for each.

Crafting Skills

  • Armormech
  • Armstech
  • Artifice
  • Biochem
  • Cybertech
  • Synthweaving


Gathering Skills

  • Archaeology
  • Bioanalysis
  • Scavenging
  • Slicing


Mission Skills

  • Diplomacy
  • Investigation
  • Treasure Hunting
  • Underworld Trading


Symbol for gathering trainers on your fleet
Symbol for gathering trainers on your fleet


Each of the three categories have different roles to play and many possible combinations that they can be taken in. As of right now the choices you can make when selecting your 3 to train in are the following:

Crafting Skills

These are taken to select the type of items you and your crew will be able to make in game, this determines what kind of schematics will be sold to you from your crafting trainer, what types of schematics you can use and learn from drops as loot, and this will also be the choice that determines what type of other missions or gathering skills will have a good synergy with your crafting choice.

You can only choose ONE of these Crafting Skills per character.

Gathering Skills

These skills are specifically designed to allow you or your companion to gather materials to either support crafting skills or to be able to provide resources collected to the Galactic Trade Market for sale or to other players in trade or another of your characters on same server, same faction, as mail deliveries. They also have the possibility to return a “critical” mission reward as a high quality item or schematic as loot.

a character that chose 3 gathering skills
A character that chose 3 gathering skills


You can choose one to three of the Gathering Skills in what ever combo you wish.

Mission Skills

These skills are specifically designed like gathering skills, to allow you or your companion to gather materials to either support crafting skills or to be able to provide resources collected to the Galactic Trade Market for sale or to other players in trade or another of your characters on same server, same faction, as mail deliveries. They also have the possibility to return a critical mission reward as a high quality item or schematic as loot. Some of them can reward light and darkside points as a way to help you manage your characters morality path progression.

a character that chose 3 Mission Skills
A character that chose 3 Mission Skills

You can choose from one to three of the Mission Skills in what ever combo you wish.

So in theory there are many possibilities that you could mix and match with, but for the purpose of this guide we will stick with the idea that Bioware is designing these skill and certain class choices to have a synergy and be able to work together and support each other and the class.

For example here is a solid choice that a character that would be playing a bounty hunter might choose to be able to support their needs.

character that chose a armormech synergy to compliment the heavy armor equipment need
Character that chose a armormech synergy to compliment the heavy armor equipment need


He is a heavy armor user as a advanced class Mercenary so he has decided that he wants to be able to supply his need for heavy armored gear and related type items. He chose:

“Armormech” crafting crew skill to make the armor he can wear
“Scavenging” the gathering skill that returns components need for the crafting skill, and lastly
“Underworld Trading” as the mission skill that also returns components needed for the crafting process.


So depending on your class choice and the needs they might have, like a Jedi needing lightsabers, or a Trooper needing big guns, you might want to pick a synergy like some of these to make sure that you are able to provide yourself with the items that you will be needing to equip and constantly replace as you level.

Blasters: Armstech, Scavenging, Treasure Hunting
Droid Armor: Cybertech, Scavenging, Slicing
Force equipment Items: Artifice, Archaeology, Diplomacy
Force Armor: Synthweaving, Archaeology, Diplomacy
Gadgets like grenades etc: Cybertech, Scavenging, Treasure Hunting
Heavy Armor: Armormech, Scavenging, Underworld Trading
Lightsabers: Artifice, Archaeology, Treasure Hunting
Medium Armor: Armormech, Scavenging, Investigation
Stims or other medical enhancers, consumables: Biochem, Bioanalysis, Underworld Trading

This is not a all inclusive list but it is a great start that steers the New to Moderate player experience level in the right direction. I hope you have found some help from this guide in understanding crew skills combos that make sense and have a good synergy to your characters needs!

Please leave any and all comments, questions, or reply’s to this guide. Your time and thoughts are appreciated.

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