Name: HK-51
Planet: Belsavis
Companion type: DPS
Weapon: Sniper Rifle (Secondary Weapon: Vibroknife)
Companion of: Ship Droids
Companion Appearance Customization guide with screenshots of different customizations (Work in Progress).

You obtain this special companion through a quest chain that starts in Belsavis’ Section X. The quest chain consists of collecting HK-51 parts and will require you to be level 50 and have at least a level 15 alt of opposing faction. You will also need to run two flashpoints as part of the quest chain.

Guide to obtaining HK-51

There are four parts to the quest chain of obtaining your very own Hunter-Killer droid.

1. Belsavis – Section X – Frozen Lake -Fatality

The chain starts in Section X on Belsavis, which you can reach by shuttle once you reach the planet. The quest (Fatal Errors for Empire and The Fatality for Republic) is started by a droid (G0-A1 for Empire and B6-31 for Republic) and it happens inside the ship Fatality. You go to the Frozen Lake part of Section X and talk to NPC there (general Avrun for Empire and general Bren for Republic) who will tell you to enter a wreck of the ship Fatality.
frozen lake map

Frozen Lake is in the NW part of Section X

Although the quest is Heroic 2+ with good gear and a healing companion you can probably solo it and the only real problem could be the last boss with two strong mobs.
Dread Legion Leader

Dread Legion Leader

2. Theoretika

Next, you will have to travel to the Uncharted space and visit the ghost space ship Theoretika.

space map of Theoretika location

Theoretika is located in the Uncharted space

The Theoretika

The Theoretika

You will be exploring this derelict ship and attempting to unlock its sections in order to get your hands on the HK-51 schematics. At the end you will face a champion mob, that can be soloed with decent gear (or with some help from poisons). You will start on Deck 4 of Theoretika. There are 4 rooms in the middle and one to the north. What you need to do on this deck is find an engineer’s id badge that will get you into the engine rooms where you will find a power cell that will help you open the door to Deck 5. Along the way you will be able to collect datalogs as part of the bonus quest Fate of the Theoretika.

Engineer badge map

You will find a corpse with engineer's badge at this location on Deck 4

This badge will help you get into the engine rooms to the south

Once you get the engineer’s badge go south and you will be able to open the engine deck doors. All the way south, in a contaminated area (you will lose health just by standing there) you will find an emergency battery that will help you power up the door to the next Deck. Pick it up and go north and use it in the emergency power socket.

map location of deck 3

You can enter the engine room through doors in the south part of Deck 4

engineering clearance accepted

Engineer's id badge will get you inside

emergency battery location

You will find the Emergency battery in the south part of Deck 3

emergency battery map locations

Map of Emergency Battery locations. You only need one.

socket map location

You use the battery at the socket in the northern room of Deck 4.

deck 5 door open

This opens the door to Deck 5, whose location on the map you can see above.

There is a bonus mission that will have you collecting datalogs from dead crew members. You will find three datalogs on Deck 4 and two on Deck 3. Two datalogs on Deck 4 are easy to find, while the third one is hidden inside the locked room that you will access later.

deck 4 crew datalog locations

These are the map locations for two easily found crew datalogs on Deck 4

deck 3 crew datalog locations

Map Locations of 2 crew datalog locations on Deck 3 (Engine room)

On Deck 5 you will find two locked blast doors to the left and the Main Engineering room partly filled with water to the right. There is a circuit breaker that you will need to activate that will unfortunately electrify the water. You will have to jump over pipes to avoid the water and leave Main Engineering. You will then find a corpse with security badge that will help you open the last room on Deck 4.

main engineering breaker map location

Location of the breaker you need to activate on Deck 5

jumping puzzle start

Explosion follows and enables you to climb up

jump to pipes

Once upstairs jump on crates and than jump onto pipes

jump on ledge

Jumping onto pipes can be tricky, just move back a bit. Once you manage to jump onto the 2nd pipe you just need to jump up onto this ledge.

cross beams

You need to go across the beams to get past the electrified water

route to barrel

Follow this route across the beams to get to the exploding barrel

exploding barrel

At the end you will find a barrel of hazardous material that, once activated, will explode and open a passageway for you to go through

jump down

Once the explosion opens the passage just jump down and exit Main Engineering to the North.

map location of security id badge corpse

Once outside you will find a corpse that contains security officer's id badge

security id badge corpse

Loot the id and go back to Deck 4 to unlock the room you couldn't enter before.

deck 4 last room map location

Go back to Deck 4 and enter the room shown on the map above.

deck 4 trap

It's a Trap! Thanks to this guide you will be able to find an exit quickly and easily.

move crate

You first want to move this crate in the NE part of the room. This will reveal a hidden panel.

sabotaged control panel and fuse

Behind the crate is a sabotaged con trol panel inside which you find a broken fuse. You need to find something to replace that fuse with.

replacement fuse location

You fill find a replacement "fuse" in the SW part of the room

Once you replace the fuse pick up the datalog and the medical id badge from the corpse inside that room. This will help you go inside the Medical bay on Deck 5 where you will find the last datalog and something that will help you defeat the last boss.

enter the medical bay

Enter the medical bay to find your last datalog and create a poison that will help you against the last boss

create nylite poison

Pick up the empty stim injectors and go to Nylite canisters (there are full ones in SW corner of the room) and fill them

specimen gamma 19

All that is left for you to do is go to Deck 6 (to the north of Deck 5) and kill Specimen Gamma 19 (remember to use the nylite poison in your Mission inventory)

3. HK parts hunting

Next you will go on a scavange hunt to pick up 7. HK droid parts scattered around the universe.

1. HK primary transistor – Tatooine – Outlaw’s Den

The first part can be bought at a jawa vendor Collector Kezzit in Outlaw’s Den on Tatooine. If you have the legacy perk you can teleport there instantaneously. Wrapped HK transistor you need can be bought for 125k. Also, if you do not have the Burba Seismic Excavator / Scanner in your inventory already you can buy one here as well. This is used to find two other parts later on so it is pretty important.

collector kezzit location outlaws den

Vendor location on Tatooine for the first HK part

Wrapped HK transistor

Buy Wrapped HK transistor from the vendor

2. HK chassis – Taris – Endar Spire crash site

This is probably the most tedious part of this whole quest chain. You need to use the Burba Seismic Excavator / Scanner around the Endar Spire crash site until you find the HK part. You basically activate the scanner and it scans 25m around you fore the part for 16 seconds. It can take a lot of time to cover all that ground with the scanner. Luckily, if other peoople are searching the area as well you will be able to find it much quicker because once one of you finds it everyone in the area can loot it (it stays spawned for a minute or so after being excavated). I found my HK chassis at -92,-207 and the other reported coordinates are {90, -100}, {-51, -142} and {-120, -157}.

Found HK Chassis

Once you find the exact location of the component the scanner will excavate it.

Just loot the unearthed component

local map taris hk chassis

Local map of the HK chassis

global map hk chassis taris

Global map of Hk Chassis unearthed on Taris

3. HK AI regulator – Coruscant – Jedi Temple ruins

If you are Empire you will have to have a Republic alt of around lvl 15 to get to Jedi Temple ruins in Coruscant and scan the area for the next HK part. Once found the item is in a Bind on Legacy container so you can send it to your main. The entire lower part of the Jedi Temple ruins is a possible place to find the component so you need to be very patient and very thorough. Worst … game … design …ever…

4. HK motivator – Dromund Kaas- Dark Temple Grounds

Same as with the Jedi temple Ruins you need to have at least a level 15 Empire character (or a high level babysitter) and scan a large area of Dark Temple grounds to find the next component. Item is also legacy bound so you can mail it to your alt.

5. HK Power Core – Hoth – Glacial Fissure – Ambria’s Fury

This is found in the NE part of Glacial Fissure area on Hoth near the Ambria’s Fury wreckage and it is a lot of ground to cover. People say that the components are usually found closer to the ship so you do not have to wander off too much.

6. HK Weapons Protocol – The False Emperor flashpoint (normal mode)

Kill HK-47 boss in The False Emperor flashpoint to gain this component.

7. HK Loyalty Chip – (The Foundry/Maelstrom Prison Flashpoint Hard Mode)

The last part is appropriately held by Revann himself in the Foundry/Maelstrom prison flashpoint, which you will need to complete on hard mode.

4. Back to Fatality

All you need to do now is go back to Section X on Belsavis and make your way through the ship and some enemies to get HK-51. Congratulations!


key facts
Primary Stat: Aim or Cunning
Secondary Stat: Endurance
Primary Weapon: Sniper Rifle
Secondary Weapon: Vibroknife
+5 Mission Efficiency, +1 Crafting Critical

Gift TypeGift Affection Level
Military Gearlike
Republic Memorabiliaindifferent
Imperial Memorabiliaindifferent
Cultural Artifactindifferent
Underworld Goodindifferent

Companion Gifts Affection Guide – Find out how much affection you will gain for some gifts at certain affection level.

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